//File:	Play.java
import java.applet.*;
import java.awt.*;
public class Play extends Applet
{
	//The paint() method is called by the browser whenever the applet must be redrawn
	public void paint (Graphics g)
	{
		//In the following comments, I'll use the convention that
		//x1, y1, x2, y2 are the x and y coordinates of
		//points 1 and 2 respectively
		g.setColor (Color.blue);
		g.drawLine (30, 60, 60, 30);
			//(x1, y1, x2, y2)
		
		
		//In the following, all of the figures are based on a
		//rectangle defined by the x and y coordinates of the
		//top left corner and the width and height of the rectangle
		g.drawRect (90, 30, 40, 30);
			//(x, y, width, height)
		g.fillRect (150, 30, 50, 30);
			//(x, y, width, height)
		g.drawOval (220, 30, 70, 30);
			//(x, y, width, height)
		
		
		//NOTE:  You can create your own colors as follows:
		Color matt = new Color (200, 100, 250);
		g.setColor (matt);
		
		//g.setColor (Color.red);
		g.fillOval (30, 80, 70, 30);
			//(x, y, width, height)
		g.fillArc (110, 80, 40, 30, 45, 315);
			//(x, y, width, height, starting angle, sweep angle)		
		g.drawRoundRect(170, 80, 60, 30, 30, 10);
			//(x, y, width, height, xpixels, ypixels)
			//where xpixels and ypixels are the number
			//of pixels in from the corners where rounding
			//begins to occur
		g.fillRoundRect (250, 80, 50, 30, 20, 20);
			//(x, y, width, height, xpixels, ypixels)
		
	}
}