/*************************************************************************** * RasMol 2.7.3 * * * * RasMol * * Molecular Graphics Visualisation Tool * * 6 February 2005 * * * * Based on RasMol 2.6 by Roger Sayle * * Biomolecular Structures Group, Glaxo Wellcome Research & Development, * * Stevenage, Hertfordshire, UK * * Version 2.6, August 1995, Version 2.6.4, December 1998 * * Copyright (C) Roger Sayle 1992-1999 * * * * and Based on Mods by * *Author Version, Date Copyright * *Arne Mueller RasMol 2.6x1 May 98 (C) Arne Mueller 1998 * *Gary Grossman and RasMol 2.5-ucb Nov 95 (C) UC Regents/ModularCHEM * *Marco Molinaro RasMol 2.6-ucb Nov 96 Consortium 1995, 1996 * * * *Philippe Valadon RasTop 1.3 Aug 00 (C) Philippe Valadon 2000 * * * *Herbert J. RasMol 2.7.0 Mar 99 (C) Herbert J. Bernstein * *Bernstein RasMol 2.7.1 Jun 99 1998-2001 * * RasMol 2.7.1.1 Jan 01 * * RasMol 2.7.2 Aug 00 * * RasMol 2.7.2.1 Apr 01 * * RasMol 2.7.2.1.1 Jan 04 * * RasMol 2.7.3 Feb 05 * * * *with RasMol 2.7.3 incorporating changes by Clarice Chigbo, Ricky Chachra,* *and Mamoru Yamanishi. Work on RasMol 2.7.3 supported in part by * *grants DBI-0203064, DBI-0315281 and EF-0312612 from the U.S. National * *Science Foundation and grant DE-FG02-03ER63601 from the U.S. Department * *of Energy. * * * * and Incorporating Translations by * * Author Item Language* * Isabel Servan Martinez, * * Jose Miguel Fernandez Fernandez 2.6 Manual Spanish * * Jose Miguel Fernandez Fernandez 2.7.1 Manual Spanish * * Fernando Gabriel Ranea 2.7.1 menus and messages Spanish * * Jean-Pierre Demailly 2.7.1 menus and messages French * * Giuseppe Martini, Giovanni Paolella, 2.7.1 menus and messages * * A. Davassi, M. Masullo, C. Liotto 2.7.1 help file Italian * * * * This Release by * * Herbert J. Bernstein, Bernstein + Sons, P.O. Box 177, Bellport, NY, USA * * yaya@bernstein-plus-sons.com * * Copyright(C) Herbert J. Bernstein 1998-2005 * * * * READ THE FILE NOTICE FOR RASMOL LICENSES * *Please read the file NOTICE for important notices which apply to this * *package and for license terms (GPL or RASLIC). * ***************************************************************************/ /* transfor.h $Log: transfor.h,v $ Revision 1.1.1.1 2006/06/19 22:05:14 todorovg Initial Rasmol 2.7.3 Import Revision 1.1 2004/05/07 19:46:16 yaya Initial revision Revision 1.3 2004/02/15 00:24:00 yaya *** empty log message *** Revision 1.2 2003/12/13 19:26:11 yaya *** empty log message *** Revision 1.1 2003/12/12 21:10:38 yaya Initial revision Revision 1.1 2001/01/31 02:13:45 yaya Initial revision Revision 1.7 2000/08/26 18:13:02 yaya Updates to header comments in all files Revision 1.6 2000/08/26 17:31:24 yaya Fix for world rot, remove refs to toolbar Revision 1.5 2000/08/26 03:14:29 yaya Mods for mac compilations Revision 1.4 2000/08/21 21:08:09 yaya semi-final ucb mods Revision 1.3 2000/08/09 01:18:42 yaya Rough cut with ucb Revision 1.2 2000/08/03 18:32:43 yaya Parametrization for alt conformer bond radius */ #define GroupAttr 0x00 #define ChainAttr 0x01 #define TempAttr 0x02 #define ChargeAttr 0x03 #define AltAttr 0x04 #define ModelAttr 0x05 #define MaskColourFlag 0x01 #define MaskRadiusFlag 0x02 #define MaskBothFlag 0x03 #define RibColInside 0x01 #define RibColOutside 0x02 #define RibColBoth 0x03 #ifdef EIGHTBIT #define ColourDepth 16 #define ColourMask 15 #define AltlDepth 4 #ifdef APPLEMAC #define LastShade 14 #else #define LastShade 15 #endif #else #define ColourDepth 32 #define ColourMask 31 #define LastShade 31 #define AltlDepth 8 #endif #ifdef __esv /* Evans & Sutherland Gamma! */ #define DefaultAmbient 0.05 #else #define DefaultAmbient 0.4 #endif typedef struct { Long refcount; unsigned char r; unsigned char g; unsigned char b; } ShadeDesc; typedef struct { short col; short shade; unsigned char r; unsigned char g; unsigned char b; } ShadeRef; #ifdef IBMPC #define BackCol 0 #define BoxCol 1 #define LabelCol 2 #define FirstCol 3 #endif #ifdef APPLEMAC #define BackCol 1 #define BoxCol 2 #define LabelCol 3 #define FirstCol 4 #endif #if !defined(IBMPC) && !defined(APPLEMAC) #define BackCol 5 #define BoxCol 6 #define LabelCol 7 #define FirstCol 8 #endif #define Colour2Shade(x) ((int)((x)-FirstCol)/ColourDepth) #define Shade2Colour(x) ((x)*ColourDepth+FirstCol) #ifdef TRANSFORM ShadeDesc Shade[LastShade]; Real RotX[3],RotY[3],RotZ[3]; Real LRotX[3],LRotY[3],LRotZ[3]; Real LOffset[3]; Real MatX[3],MatY[3],MatZ[3]; Real InvX[3],InvY[3],InvZ[3]; Long OrigCX,OrigCY,OrigCZ; Long CenX, CenY, CenZ; Long ShiftS; int XlateCen; int FakeSpecular,SpecPower; int ShadePower; int BackR,BackG,BackB; int DotR,DotG,DotB; int LabR,LabG,LabB; int BoxR,BoxG,BoxB; int UseLabelCol; int UseBackFade; Real Ambient; int UseDotColPot; Real Scale,MaxZoom; Long LScale; Real DScale,IScale; Long SideLen,Offset; Card WorldRadius,WorldSize,LocalRadius; int XOffset,YOffset,ZOffset; int UseScreenClip; int ZoomRange; int Hydrogens,HetaGroups; int DrawAtoms,MaxAtomRadius; int DrawBonds,MaxBondRadius; int DrawStars; int DrawSurf; int DrawRibbon; int ZoneBoth; int ModelInclude; int ScaleCount; ShadeRef ScaleRef[LastShade]; int AltlColours[AltlDepth]; Real LastRX,LastRY,LastRZ; Real LastTX,LastTY,LastTZ; Real Zoom; #else extern ShadeDesc Shade[LastShade]; extern Real RotX[3],RotY[3],RotZ[3]; extern Real LRotX[3],LRotY[3],LRotZ[3]; extern Real LOffset[3]; extern Real MatX[3],MatY[3],MatZ[3]; extern Real InvX[3],InvY[3],InvZ[3]; extern Long OrigCX, OrigCY, OrigCZ; extern Long CenX, CenY, CenZ; extern Long ShiftS; extern int XlateCen; extern int FakeSpecular,SpecPower; extern int ShadePower; extern int BackR,BackG,BackB; extern int DotR,DotG,DotB; extern int LabR,LabG,LabB; extern int BoxR,BoxG,BoxB; extern int UseLabelCol; extern int UseBackFade; extern Real Ambient; extern int UseDotColPot; extern Real Scale,MaxZoom; extern Long LScale; extern Real DScale,IScale; extern Long SideLen,Offset; extern Card WorldRadius,WorldSize,LocalRadius; extern int XOffset,YOffset,ZOffset; extern int UseScreenClip; extern int ZoomRange; extern int Hydrogens,HetaGroups; extern int DrawAtoms,MaxAtomRadius; extern int DrawBonds,MaxBondRadius; extern int DrawStars; extern int DrawSurf; extern int DrawRibbon; extern int ZoneBoth; extern int ModelInclude; extern int ScaleCount; extern ShadeRef ScaleRef[LastShade]; extern int AltlColours[AltlDepth]; extern ShadeDesc Shade[LastShade]; extern Real RotX[3],RotY[3],RotZ[3]; extern Real LastRX,LastRY,LastRZ; extern Real LastTX,LastTY,LastTZ; extern Real Zoom; #endif void SetRadiusValue( int, int ); void SetRadiusTemperature( int ); void SetVanWaalRadius( int ); void DisableSpacefill( void ); void SetHBondStatus( int, int, int, int ); void SetRibbonStatus( int, int, int ); void SetRibbonCartoons( void ); void SetTraceTemperature( void ); void EnableWireframe( int, int, int ); void EnableBackbone( int, int, int ); void DisableWireframe( void ); void DisableBackbone( void ); void DisplaySelectCount( void ); void SelectZoneExpr( Expr* ); void RestrictZoneExpr( Expr* ); void RestrictZone( int ); void SelectArea( int, int, int, int, int, int ); void SelectZone( int ); void SelectAtom( int, RAtom __far *, Group __far * ); void SelectGroup( int, Group __far * ); void SelectChain( int, Chain __far * ); int IsCPKColour( RAtom __far * ); int IsCpkNewColour( RAtom __far * ); int IsVDWRadius( RAtom __far * ); int DefineShade( int, int, int ); void DefineColourMap( void ); void ResetColourMap( void ); void ColourBackNone( void ); void ColourBondNone( void ); void ColourHBondType( void ); void ColourHBondNone( int ); void ColourRibbonNone( int ); void ColourMonitNone( void ); void ColourBackAttrib( int, int, int ); void ColourBondAttrib( int, int, int ); void ColourHBondAttrib( int, int, int, int ); void ColourRibbonAttrib( int, int, int, int ); void ColourMonitAttrib( int, int, int ); void ColourDotsAttrib( int, int, int ); void ColourDotsPotential( void ); void MonoColourAttrib( int, int, int ); void ScaleColourAttrib( int ); void CPKColourAttrib( void ); void CpkNewColourAttrib( void ); void AminoColourAttrib( void ); void ShapelyColourAttrib( void ); void StructColourAttrib( void ); void UserMaskAttrib( int ); void DefaultRepresentation( void ); void DetermineClipping( void ); void InitialiseTransform( void ); void InitialTransform( void ); void RMatVec( Real [3], Real [3], Real [3], Real [3], Real [3] ); void RMatRMat( Real [3][3], Real [3], Real [3], Real [3], Real [3][3] ); void RMatInv( Real [3], Real [3], Real [3], Real [3], Real [3], Real [3] ); void RMat2RV( Real *, Real *, Real *, Real [3], Real [3], Real [3] ); void RV2RMat( Real, Real, Real, Real [3], Real [3], Real [3] ); void PrepareTransform( void ); void ReviseInvMatrix( void ); void ApplyTransform( void ); void CentreTransform( int, int, int, int ); void ResetTransform( void ); void SetLutEntry( int, int, int, int );