CSC1024 Quiz 4

Fall 2011
Herbert J. Bernstein ( )

CSC1024 Quiz 4
Fall 2011


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This is the fourth weekly quiz to be taken on or before Tuesday, 4 October 2011. You should do it after you read the first 5 chapters of Brackeen. You should expect to spend 30 minutes to 2 hours on this quiz. You may use your text and any other resources to do this quiz, but if you do not know the answers well or are unable to discuss them in class, you will lose credit for the quiz.

  <==== Do this AFTER you've answered all the questions

You probably DON'T want to do this ===>  

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Please answer the following questions on this form (or on a paper copy of this form).

  1. What is a sprite?

  2. Explain what image tranforms enable you to do to images.

  3. Give a step-by-step example of how the AWT event model works for a key press.

  4. Explain mouselook.

  5. Summarize what, according to Brackeen, you want InputManager to do?

  6. According to Brackeen, what really happens when a game is paused?

  7. Briefly summarize Brackeen's user interface design tips. Just give a few words for each of the seven tips.

  8. According to Brackeen, when creating a simple menu, what exactly happens when you click a button?

  9. What does a decay value of 100 percent mean for an echo?

  10. Explain TheadLocal and ThreadPool.

  11. Explain the issues in use of MP3 and Ogg Vorbis.

  12. Explain MIDI music and the use of a soundbank.

  13. Explain the concept of a game map and the reasons for using a tile-based map.

  14. What is a power-up sprite?

  <==== Do this AFTER you've answered all the questions

You probably DON'T want to do this ===>  

Revised 18 September 2011